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How Much Does Rust Cost On Xbox

"Rust" Raid Cost Guide

A veteran "Rust" degenerate with 3k hours, a stone, and a dream.

"Raid" Cost Guide

"Raid" Toll Guide

Sulfur Efficiency in Raiding

In Rust, sulfur is i of the about valuable resources. It allows you to fight and raid your way to massive amounts of loot or just defend and control your territory. Using information technology efficiently is a cardinal to your survival, especially later you lot've spent tons of time farming nodes to get that sulfur. Information technology may besides be the difference in sulfur turn a profit raids that you lot keep raiding and having to get back to farming.

Knowing when to leverage the splash harm of rockets and explosive ammo or the sulfur efficiency of C4 against unlike types of materials is critical in saving sulfur. This guide covers the efficient means to raid different doors and materials and so that you can keep the violence coming.

Sulfur Raid Price by Door Type

Before digging into more than complexities of all resources involved, allow's break down purely the sulfur price to destroy different types of doors as well as the well-nigh sulfur efficient way to do it. Components are an important part of the equation, but sulfur is more often than not considered to be the most of import.

Sheet Metallic Door

  • 63 Explosive Ammo: 1,575 Sulfur
  • one Rocket + 8 Explosive Ammo: 1,600 Sulfur
  • 4 Satchel Charges: one,920 Sulfur
  • 1 C4: 2,200 Sulfur

Garage Door

  • ane C4 + 40 Explosive Ammo: 3,200 Sulfur
  • one C4 + 1 Rocket: 3,600 Sulfur
  • 150 Explosive Ammo: 3,750 Sulfur
  • 2 Rockets + xl Explosive Ammo: 3,800 Sulfur
  • iii Rockets: 4,200 Sulfur
  • 9 Satchel Charges: 4,320 Sulfur
  • 2 C4: iv,400 Sulfur

Armored Door

  • 2 C4: iv,400 Sulfur
  • 1 C4 + ane Rocket + 35 Explosive Ammo: 4,475 Sulfur
  • 200 Explosive Ammo: five,000 Sulfur
  • three Rockets + 35 Explosive Ammo: 5,075 Sulfur
  • 4 Rockets: 5,600 Sulfur
  • 12 Satchel Charges: five,760 Sulfur

Door Health after one Rocket

Just 8 Explosive Ammo is needed to finish, be careful taking only Rockets to a raid because Sheet Metal Doors will be very inefficient!

Just eight Explosive Ammo is needed to finish, be careful taking only Rockets to a raid because Canvas Metal Doors will be very inefficient!

Sulfur Raid Cost by Wall Type

Similar to in a higher place, let's break down the cost of breaking each wall type.

Woods Wall

  • 49 Explosive Ammo: i,225 Sulfur
  • iii Satchel Charges: 1,440 Sulfur
  • ane C4: ii,200 Sulfur

Stone Wall

  • 2 C4: 4,400 Sulfur
  • 185 Explosive Ammo: 4,625 Sulfur
  • 10 Satchels: four,800 Sulfur
  • 3 Rockets + thirty Explosive Ammo: 4,950 Sulfur
  • four Rockets: v,600 Sulfur

Metal Wall

  • four C4: viii,800 Sulfur
  • 400 Explosive Ammo: 10,000 Sulfur
  • 7 Rockets + 15 Explosive Ammo: x,175 Sulfur
  • 23 Satchel Charges: xi,040 Sulfur
  • eight Rockets: 11,200 Sulfur

Armored Wall

  • eight C4: 17,600 Sulfur
  • 799 Explosive Ammo: 19,975 Sulfur
  • 14 Rockets + thirty Explosive Ammo: 20,350 Sulfur
  • 15 Rockets: 21,000 Sulfur
  • 46 Satchel Charges: 22,080 Sulfur

Information technology's of import to note that while Rocket sulfur costs are often on the more than expensive end, they tin splash 4 walls for full damage if hit directly at the center point between them. They can fifty-fifty do partial harm to walls across those iv. Similarly, Explosive Ammo can also splash iv walls if shot directly into the center point, just the radius is small and information technology's easy to not splash all iv on every bullet. Regardless, saving 1 Rocket and finishing a set of 4 walls with Explosive Ammo is a great way to still bargain splash impairment just besides save on sulfur.

Raid Cost Cheat Canvass in Video

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Rocket Splash on 4x4

All 4 walls in the center take full damage, while the adjacent 2 walls on each side take partial damage.

All 4 walls in the center take total harm, while the adjacent 2 walls on each side have partial harm.

Deeper on Explosive Ammo

Explosive ammo is incredibly useful every bit a raiding tool for 2 chief reasons:

  1. It is much quieter than rockets and c4, and can be silenced to make it even quieter. This significantly reduces the take a chance of counters.
  2. It tin can exist very sulfur efficient by itself or in combination with other explosives.

Withal, information technology ofttimes goes unconsidered that it creates an incredible drain on a gun'due south durability. A full immovability semi-automatic rifle tin only fire 134 explosive ammo earlier it breaks. In fact, when you normalize the the cost of durability employ and repairs to metal fragments by converting high quality metal costs to frags and calculation it to the total, it costs about four-viii metallic fragments to fire a single bullet. This roughly doubles the total metal fragment cost of raiding with explosive ammo. It then gets more expensive if you choose to silence the guns. To minimize this cost, repair your semi-automatic burglarize at least two times merely non more than five-six. At that point it starts getting slightly more expensive per bullet fired and tin burn down very few bullets before it breaks so they're no longer useful for raiding.

Permit's evaluate a single canvas metal door and include all resources used by the elevation two ways of raiding information technology.

  • 63 Explosive Ammo: 1,575 Sulfur but also roughly 500 metal fragments
  • one Rocket + viii Explosive Ammo: 1,600 Sulfur with about 180 metallic fragments, 30 low grade fuel, and 2 pipes.

Considering the cost of the other items, the option with a single rocket and a minor corporeality of explosive ammo is the more resource efficient despite it being slightly more expensive in sulfur and louder. However, information technology is important to notation that you'll too need the ii pipes and 30 low course fuel, so there is another type of cost that may be more than important to y'all depending on what your resource constraints are.

Raiding a Honeycombed 2x2

Let's consider a practical example of raiding a fully completed U-shaped honeycombed 2x2 with an extended airlock, garage doors, stone honeycomb, metal core, armored tool cupboard room. In order to get all the loot in the core 2x2, you'd need to raid through one of the following paths:

  • ane stone wall, 1 metal wall, 3 garage doors
  • 2 sheet metal doors, 6 garage doors

Consider the different efficiency levels of raiding each of these ways, starting with the wall path:

12 C4:

  • 26,400 Sulfur
  • 2,400 Metal Fragments
  • 720 Depression Grade Fuel
  • 24 Tech Trash

18 Rockets:

  • 25,200 Sulfur
  • 1,800 Metal Fragments
  • 540 Low Grade Fuel
  • 36 Pipes

six C4 + vi Rockets:

  • 21,600 Sulfur
  • 1,800 Metal Fragments
  • 540 Low Grade Fuel
  • 12 Tech Trash
  • 12 Pipes

6 C4 + 4 Rockets + eighty Explosive Ammo:

  • xx,800 Sulfur
  • two,320 Metal Fragments
  • 480 Depression Grade Fuel
  • 12 Tech Trash
  • 8 Pipes

Let'south now consider options for raiding through doors.

14 C4:

  • 30,800 Sulfur
  • 2,800 Metal Fragments
  • 840 Depression Grade Fuel
  • 28 Tech Trash

22 Rockets:

  • xxx,800 Sulfur
  • 2,200 Metallic Fragments
  • 660 Low Course Fuel
  • 44 Pipes

fourteen Rockets + 256 Explosive Ammo:

  • 26,000 Sulfur
  • 3,704 Metal Fragments
  • 420 Depression Grade Fuel
  • 28 Pipes

half dozen C4 + two Rockets + 256 Explosive Ammo:

  • 22,400 Sulfur
  • iii,704 Metallic Fragments
  • 420 Low Grade Fuel
  • 12 Tech Trash
  • iv Pipes

Raiding this 2x2 in the right way, properly utilizing the splash damage bachelor in rockets and explosive ammo as well equally efficiencies in completing deviation door/wall types offers significant sulfur savings. A 25k to 30k sulfur toll raid comes down to 20k to 22k sulfur with merely a little extra preparedness. However, some of these combinations are heavier on components and low course fuel, so depending on what your constraints are the higher sulfur price of some raid patterns may be preferred over big amounts of low class fuel, tech trash, or pipes.

Final Thoughts

Raiding efficiently is essential and tin can hands salve you hours of time farming sulfur nodes. Having a programme, preparing the right materials, and leveraging splash with cost efficiency will let you go along snowballing. Rockets are cracking for spreading splash damage, and can be further improved by using Explosive Ammo to finish things off. C4 is bang-up for blowing single wall panels where splash isn't needed or armored/garage doors. Use them all to your advantage and you tin can minimize your fourth dimension with a pickaxe in your manus.

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Source: https://levelskip.com/rpgs/Rust-Raid-Cost-Guide

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